ImageData
The underlying pixel data of an area of a element. It is created using the ImageData() constructor or creator methods on the CanvasRenderingContext2D object associated with a canvas: createImageData() and getImageData(). It can also be used to set a part of the canvas by using putImageData().
interface ImageData {
readonly colorSpace: PredefinedColorSpace;
readonly data: Uint8ClampedArray;
readonly height: number;
readonly width: number;
}var ImageData: {
prototype: ImageData;
new (
sw: number,
sh: number,
settings?: ImageDataSettings,
): ImageData; new (
};data: Uint8ClampedArray,
sw: number,
sh?: number,
settings?: ImageDataSettings,
): ImageData; §Properties
§
readonly colorSpace: PredefinedColorSpace
[src]§
readonly data: Uint8ClampedArray
[src]Returns the one-dimensional array containing the data in RGBA order, as integers in the range 0 to 255.