Util
class Util {}
static apply3dTransform(m: any, v: any): number[];
static applyInverseTransform(p: any, m: any): number[];
static applyTransform(p: any, m: any): any[];
static bezierBoundingBox(
x0: any,
y0: any,
x1: any,
y1: any,
x2: any,
y2: any,
x3: any,
y3: any,
): number[];static getAxialAlignedBoundingBox(r: any, m: any): number[];
static intersect(rect1: any, rect2: any): any[] | null;
static inverseTransform(m: any): number[];
static makeHexColor(
r: any,
g: any,
b: any,
): string;static normalizeRect(rect: any): any;
static singularValueDecompose2dScale(m: any): number[];
static transform(m1: any, m2: any): any[];