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Util

class Util {
static apply3dTransform(m: any, v: any): number[];
static applyInverseTransform(p: any, m: any): number[];
static applyTransform(p: any, m: any): any[];
static bezierBoundingBox(
x0: any,
y0: any,
x1: any,
y1: any,
x2: any,
y2: any,
x3: any,
y3: any,
): number[];
static getAxialAlignedBoundingBox(r: any, m: any): number[];
static intersect(rect1: any, rect2: any): any[] | null;
static inverseTransform(m: any): number[];
static makeHexColor(
r: any,
g: any,
b: any,
): string;
static normalizeRect(rect: any): any;
static singularValueDecompose2dScale(m: any): number[];
static transform(m1: any, m2: any): any[];
}

§Static Methods

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apply3dTransform(m: any, v: any): number[]
[src]
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applyInverseTransform(p: any, m: any): number[]
[src]
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applyTransform(p: any, m: any): any[]
[src]
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bezierBoundingBox(x0: any, y0: any, x1: any, y1: any, x2: any, y2: any, x3: any, y3: any): number[]
[src]
§
getAxialAlignedBoundingBox(r: any, m: any): number[]
[src]
§
intersect(rect1: any, rect2: any): any[] | null
[src]
§
inverseTransform(m: any): number[]
[src]
§
makeHexColor(r: any, g: any, b: any): string
[src]
§
normalizeRect(rect: any): any
[src]
§
singularValueDecompose2dScale(m: any): number[]
[src]
§
transform(m1: any, m2: any): any[]
[src]