import * as oid from "https://deno.land/x/oid@v0.0.2/mod.ts";
Functions
f ECS | |
f Ent | |
Call this function after processing the collected input. This function primes the poller to collect input for the next frame so it should occur towards the end of the game update loopafter* entity processing. | |
Tightly coupled to ShaderLayout and GLSL. | |
A camera filling or just barely not filling the viewport in scaled pixels. gets cam wh in level pixels level wh | |
Canvas must be an integer multiple of camera. | |
Type Aliases
T Ent | |
The position relative the camera's bounding box. | |