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PlayerEntry

interface PlayerEntry {
readonly address: string;
readonly alive: boolean;
readonly aux: object;
readonly entity: Entity;
readonly name: string;
readonly uuid: string;
readonly vanilla: VanillaEntity;
readonly xuid: string;
getOffline(): OfflinePlayerEntry;
toString(): string;
}

§Properties

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readonly address: string
[src]

IP and port info

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readonly alive: boolean
[src]

Detect if player is still exists in server

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readonly aux: object
[src]

A object shared between all instances

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readonly entity: Entity
[src]
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readonly name: string
[src]
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readonly uuid: string
[src]
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readonly vanilla: VanillaEntity
[src]

Get vanilla entity object

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readonly xuid: string
[src]

§Methods

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Get offline player entry

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toString(): string
[src]