PlayerLatency
import type { PlayerLatency } from "https://aws-api.deno.dev/v0.4/services/gamelift.ts?docs=full";
Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
interface PlayerLatency {
LatencyInMilliseconds?: number | null;
PlayerId?: string | null;
RegionIdentifier?: string | null;
}