Build
import type { Build } from "https://aws-api.deno.dev/v0.4/services/gamelift.ts?docs=full";
Properties describing a custom game build.
§Properties
The Amazon Resource Name (ARN) assigned to a GameLift build resource and uniquely identifies it.
ARNs are unique across all Regions.
Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
In a GameLift build ARN, the resource ID matches the BuildId value.
A time stamp indicating when this data object was created.
Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
A descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
The GameLift Server SDK version used to develop your game server.
File size of the uploaded game build, expressed in bytes.
When the build status is INITIALIZED
or when using a custom Amazon S3 storage location, this value is 0.
Current status of the build.
Possible build statuses include the following:
- INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
- READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
- FAILED -- The game build upload failed. You cannot create new fleets for this build.