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UpdateScriptInput

import type { UpdateScriptInput } from "https://aws-api.deno.dev/v0.3/services/gamelift.ts?docs=full";
interface UpdateScriptInput {
Name?: string | null;
ScriptId: string;
StorageLocation?: S3Location | null;
Version?: string | null;
ZipFile?: Uint8Array | string | null;
}

§Properties

§
Name?: string | null
[src]

A descriptive label that is associated with a script. Script names do not need to be unique.

§
ScriptId: string
[src]

A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

§
StorageLocation?: S3Location | null
[src]

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

§
Version?: string | null
[src]

Version information that is associated with a build or script. Version strings do not need to be unique.

§
ZipFile?: Uint8Array | string | null
[src]

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.