UpdateGameSessionInput
import type { UpdateGameSessionInput } from "https://aws-api.deno.dev/v0.3/services/gamelift.ts?docs=full";
Represents the input for a request operation.
interface UpdateGameSessionInput {
GameSessionId: string;
MaximumPlayerSessionCount?: number | null;
Name?: string | null;
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy | null;
ProtectionPolicy?: ProtectionPolicy | null;
}§Properties
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MaximumPlayerSessionCount?: number | null
[src]The maximum number of players that can be connected simultaneously to the game session.
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Name?: string | null
[src]A descriptive label that is associated with a game session. Session names do not need to be unique.
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PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy | null
[src]A policy that determines whether the game session is accepting new players.
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ProtectionPolicy?: ProtectionPolicy | null
[src]Game session protection policy to apply to this game session only.
- NoProtection -- The game session can be terminated during a scale-down event.
- FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.