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UpdateGameSessionInput

import type { UpdateGameSessionInput } from "https://aws-api.deno.dev/v0.3/services/gamelift.ts?docs=full";

Represents the input for a request operation.

interface UpdateGameSessionInput {
GameSessionId: string;
MaximumPlayerSessionCount?: number | null;
Name?: string | null;
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy | null;
ProtectionPolicy?: ProtectionPolicy | null;
}

§Properties

§
GameSessionId: string
[src]

A unique identifier for the game session to update.

§
MaximumPlayerSessionCount?: number | null
[src]

The maximum number of players that can be connected simultaneously to the game session.

§
Name?: string | null
[src]

A descriptive label that is associated with a game session. Session names do not need to be unique.

§
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy | null
[src]

A policy that determines whether the game session is accepting new players.

§
ProtectionPolicy?: ProtectionPolicy | null
[src]

Game session protection policy to apply to this game session only.

  • NoProtection -- The game session can be terminated during a scale-down event.
  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.