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UpdateGameServerInput

import type { UpdateGameServerInput } from "https://aws-api.deno.dev/v0.3/services/gamelift.ts?docs=full";
interface UpdateGameServerInput {
GameServerData?: string | null;
GameServerGroupName: string;
GameServerId: string;
HealthCheck?: GameServerHealthCheck | null;
UtilizationStatus?: GameServerUtilizationStatus | null;
}

§Properties

§
GameServerData?: string | null
[src]

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using "ListGameServers" or "ClaimGameServer".

§
GameServerGroupName: string
[src]

A unique identifier for the game server group where the game server is running. Use either the "GameServerGroup" name or ARN value.

§
GameServerId: string
[src]

A custom string that uniquely identifies the game server to update.

§
HealthCheck?: GameServerHealthCheck | null
[src]

Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

§
UtilizationStatus?: GameServerUtilizationStatus | null
[src]

Indicates whether the game server is available or is currently hosting gameplay.