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UpdateFleetAttributesInput

import type { UpdateFleetAttributesInput } from "https://aws-api.deno.dev/v0.3/services/gamelift.ts?docs=full";

Represents the input for a request operation.

interface UpdateFleetAttributesInput {
Description?: string | null;
FleetId: string;
MetricGroups?: string[] | null;
Name?: string | null;
NewGameSessionProtectionPolicy?: ProtectionPolicy | null;
ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy | null;
}

§Properties

§
Description?: string | null
[src]

A human-readable description of a fleet.

§
FleetId: string
[src]

A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

§
MetricGroups?: string[] | null
[src]

The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.

§
Name?: string | null
[src]

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

§
NewGameSessionProtectionPolicy?: ProtectionPolicy | null
[src]

The game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using "UpdateGameSession".

  • NoProtection -- The game session can be terminated during a scale-down event.
  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
§
ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy | null
[src]

Policy settings that limit the number of game sessions an individual player can create over a span of time.