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StartMatchBackfillInput

import type { StartMatchBackfillInput } from "https://aws-api.deno.dev/v0.3/services/gamelift.ts?docs=full";

Represents the input for a request operation.

interface StartMatchBackfillInput {
ConfigurationName: string;
GameSessionArn?: string | null;
Players: Player[];
TicketId?: string | null;
}

§Properties

§
ConfigurationName: string
[src]

Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the "GameSession" object, MatchmakerData property.

§
GameSessionArn?: string | null
[src]

A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.

§
Players: Player[]
[src]

Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.

  • PlayerID, PlayerAttributes, Team -- This information is maintained in the "GameSession" object, MatchmakerData property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.
  • LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
§
TicketId?: string | null
[src]

A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.