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ServerProcess

import type { ServerProcess } from "https://aws-api.deno.dev/v0.3/services/gamelift.ts?docs=full";

A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's "RuntimeConfiguration".

interface ServerProcess {
ConcurrentExecutions: number;
LaunchPath: string;
Parameters?: string | null;
}

§Properties

§
ConcurrentExecutions: number
[src]

The number of server processes using this configuration that run concurrently on each instance.

§
LaunchPath: string
[src]

The location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

  • Windows (custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"
  • Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"
§
Parameters?: string | null
[src]

An optional list of parameters to pass to the server executable or Realtime script on launch.