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PlayerLatency

import type { PlayerLatency } from "https://aws-api.deno.dev/v0.3/services/gamelift.ts?docs=full";

Regional latency information for a player, used when requesting a new game session with "StartGameSessionPlacement". This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.

interface PlayerLatency {
LatencyInMilliseconds?: number | null;
PlayerId?: string | null;
RegionIdentifier?: string | null;
}

§Properties

§
LatencyInMilliseconds?: number | null
[src]

Amount of time that represents the time lag experienced by the player when connected to the specified Region.

§
PlayerId?: string | null
[src]

A unique identifier for a player associated with the latency data.

§
RegionIdentifier?: string | null
[src]

Name of the Region that is associated with the latency value.