GPUSupportedLimits

class GPUSupportedLimits {
maxBindGroups?: number;
maxComputeInvocationsPerWorkgroup?: number;
maxComputeWorkgroupSizeX?: number;
maxComputeWorkgroupSizeY?: number;
maxComputeWorkgroupSizeZ?: number;
maxComputeWorkgroupsPerDimension?: number;
maxComputeWorkgroupStorageSize?: number;
maxDynamicStorageBuffersPerPipelineLayout?: number;
maxDynamicUniformBuffersPerPipelineLayout?: number;
maxInterStageShaderComponents?: number;
maxSampledTexturesPerShaderStage?: number;
maxSamplersPerShaderStage?: number;
maxStorageBufferBindingSize?: number;
maxStorageBuffersPerShaderStage?: number;
maxStorageTexturesPerShaderStage?: number;
maxTextureArrayLayers?: number;
maxTextureDimension1D?: number;
maxTextureDimension2D?: number;
maxTextureDimension3D?: number;
maxUniformBufferBindingSize?: number;
maxUniformBuffersPerShaderStage?: number;
maxVertexAttributes?: number;
maxVertexBufferArrayStride?: number;
maxVertexBuffers?: number;
minStorageBufferOffsetAlignment?: number;
minUniformBufferOffsetAlignment?: number;
}

§Properties

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maxBindGroups: number
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maxComputeInvocationsPerWorkgroup: number
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maxComputeWorkgroupSizeX: number
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maxComputeWorkgroupSizeY: number
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maxComputeWorkgroupSizeZ: number
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maxComputeWorkgroupsPerDimension: number
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maxComputeWorkgroupStorageSize: number
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maxDynamicStorageBuffersPerPipelineLayout: number
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maxDynamicUniformBuffersPerPipelineLayout: number
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maxInterStageShaderComponents: number
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maxSampledTexturesPerShaderStage: number
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maxSamplersPerShaderStage: number
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maxStorageBufferBindingSize: number
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maxStorageBuffersPerShaderStage: number
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maxStorageTexturesPerShaderStage: number
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maxTextureArrayLayers: number
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maxTextureDimension1D: number
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maxTextureDimension2D: number
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maxTextureDimension3D: number
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maxUniformBufferBindingSize: number
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maxUniformBuffersPerShaderStage: number
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maxVertexAttributes: number
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maxVertexBufferArrayStride: number
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maxVertexBuffers: number
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minStorageBufferOffsetAlignment: number
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minUniformBufferOffsetAlignment: number
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