GPURenderPassEncoder
class GPURenderPassEncoder implements GPUObjectBase, GPUProgrammablePassEncoder, GPURenderEncoderBase { }
label: string | null;
beginOcclusionQuery(queryIndex: number): undefined;
draw(
vertexCount: number,
instanceCount?: number,
firstVertex?: number,
firstInstance?: number,
): undefined;drawIndexed(
indexCount: number,
instanceCount?: number,
firstIndex?: number,
baseVertex?: number,
firstInstance?: number,
): undefined;endOcclusionQuery(): undefined;
endPass(): undefined;
endPipelineStatisticsQuery(): undefined;
insertDebugMarker(markerLabel: string): undefined;
popDebugGroup(): undefined;
pushDebugGroup(groupLabel: string): undefined;
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsetsData: Uint32Array,
dynamicOffsetsDataStart: number,
dynamicOffsetsDataLength: number,
): undefined;setIndexBuffer(
buffer: GPUBuffer,
indexFormat: GPUIndexFormat,
offset?: number,
size?: number,
): undefined;setScissorRect(
x: number,
y: number,
width: number,
height: number,
): undefined;setStencilReference(reference: number): undefined;
setViewport(
x: number,
y: number,
width: number,
height: number,
minDepth: number,
maxDepth: number,
): undefined;§Properties
§Methods
§
draw(vertexCount: number, instanceCount?: number, firstVertex?: number, firstInstance?: number): undefined
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drawIndexed(indexCount: number, instanceCount?: number, firstIndex?: number, baseVertex?: number, firstInstance?: number): undefined
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executeBundles(bundles: GPURenderBundle[]): undefined
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setBindGroup(index: number, bindGroup: GPUBindGroup, dynamicOffsetsData: Uint32Array, dynamicOffsetsDataStart: number, dynamicOffsetsDataLength: number): undefined
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setIndexBuffer(buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset?: number, size?: number): undefined
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setPipeline(pipeline: GPURenderPipeline): undefined
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setViewport(x: number, y: number, width: number, height: number, minDepth: number, maxDepth: number): undefined
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