GPUProgrammablePassEncoder

interface GPUProgrammablePassEncoder {
insertDebugMarker(markerLabel: string): undefined;
popDebugGroup(): undefined;
pushDebugGroup(groupLabel: string): undefined;
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsets?: number[],
): undefined;
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsetsData: Uint32Array,
dynamicOffsetsDataStart: number,
dynamicOffsetsDataLength: number,
): undefined;
}

§Methods

§
insertDebugMarker(markerLabel: string): undefined
[src]
§
popDebugGroup(): undefined
[src]
§
pushDebugGroup(groupLabel: string): undefined
[src]
§
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsets?: number[],
): undefined
[src]
§
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsetsData: Uint32Array,
dynamicOffsetsDataStart: number,
dynamicOffsetsDataLength: number,
): undefined
[src]