WindowEventHandlersEventMap
interface WindowEventHandlersEventMap {
afterprint: Event;
beforeprint: Event;
beforeunload: BeforeUnloadEvent;
gamepadconnected: GamepadEvent;
gamepaddisconnected: GamepadEvent;
hashchange: HashChangeEvent;
languagechange: Event;
message: MessageEvent;
messageerror: MessageEvent;
offline: Event;
online: Event;
pagehide: PageTransitionEvent;
pageshow: PageTransitionEvent;
popstate: PopStateEvent;
rejectionhandled: PromiseRejectionEvent;
storage: StorageEvent;
unhandledrejection: PromiseRejectionEvent;
unload: Event;
}§Properties
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beforeunload: BeforeUnloadEvent
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gamepadconnected: GamepadEvent
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gamepaddisconnected: GamepadEvent
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hashchange: HashChangeEvent
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message: MessageEvent
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messageerror: MessageEvent
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pagehide: PageTransitionEvent
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pageshow: PageTransitionEvent
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popstate: PopStateEvent
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rejectionhandled: PromiseRejectionEvent
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storage: StorageEvent
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unhandledrejection: PromiseRejectionEvent
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