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WindowEventHandlersEventMap

interface WindowEventHandlersEventMap {
afterprint: Event;
beforeprint: Event;
beforeunload: BeforeUnloadEvent;
gamepadconnected: GamepadEvent;
gamepaddisconnected: GamepadEvent;
hashchange: HashChangeEvent;
languagechange: Event;
message: MessageEvent;
messageerror: MessageEvent;
offline: Event;
online: Event;
popstate: PopStateEvent;
rejectionhandled: PromiseRejectionEvent;
storage: StorageEvent;
unhandledrejection: PromiseRejectionEvent;
unload: Event;
}

§Properties

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afterprint: Event
[src]
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beforeprint: Event
[src]
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gamepadconnected: GamepadEvent
[src]
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gamepaddisconnected: GamepadEvent
[src]
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languagechange: Event
[src]
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messageerror: MessageEvent
[src]
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offline: Event
[src]
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online: Event
[src]
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unhandledrejection: PromiseRejectionEvent
[src]
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unload: Event
[src]