WebGLRenderingContextOverloads
interface WebGLRenderingContextOverloads {
compressedTexImage2D(
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
border: GLint,
data: ArrayBufferView,
): void;compressedTexSubImage2D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
data: ArrayBufferView,
): void;readPixels(
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
type: GLenum,
pixels: ArrayBufferView | null,
): void;texImage2D(
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
format: GLenum,
type: GLenum,
pixels: ArrayBufferView | null,
): void;texImage2D(
target: GLenum,
level: GLint,
internalformat: GLint,
format: GLenum,
type: GLenum,
source: TexImageSource,
): void;texSubImage2D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
type: GLenum,
pixels: ArrayBufferView | null,
): void;texSubImage2D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
format: GLenum,
type: GLenum,
source: TexImageSource,
): void;uniformMatrix2fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Float32List,
): void;uniformMatrix2fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Iterable<GLfloat>,
): void;uniformMatrix3fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Float32List,
): void;uniformMatrix3fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Iterable<GLfloat>,
): void;uniformMatrix4fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Float32List,
): void;uniformMatrix4fv(
}location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Iterable<GLfloat>,
): void;§Methods
§
uniformMatrix2fv(
[src]location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Float32List,
): void§
uniformMatrix2fv(
[src]location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Iterable<GLfloat>,
): void§
uniformMatrix3fv(
[src]location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Float32List,
): void§
uniformMatrix3fv(
[src]location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Iterable<GLfloat>,
): void§
uniformMatrix4fv(
[src]location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Float32List,
): void§
uniformMatrix4fv(
[src]location: WebGLUniformLocation | null,
transpose: GLboolean,
value: Iterable<GLfloat>,
): void