OES_vertex_array_object
interface OES_vertex_array_object {
readonly VERTEX_ARRAY_BINDING_OES: GLenum;
bindVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): void;
createVertexArrayOES(): WebGLVertexArrayObjectOES | null;
deleteVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): void;
isVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): GLboolean;
}§Methods
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bindVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): void
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createVertexArrayOES(): WebGLVertexArrayObjectOES | null
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deleteVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): void
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isVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES | null): GLboolean
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